Jolt Environment 1.0.3000 (ENVY) & Updates
Well, some may have noticed, but i have scrapped the 1.0.2000 framework, and started fresh on 1.0.3000. The development throughout the movement has gone well, and we’re certain that this framework version will be the most beastly!
There’s been a couple of major improvements in the ENVY build, but most noticeably, the networking principle. We’ve move forward from the older tcp connection management, and anything tcp is now asynchronous. in build 2000, the tcp connections were accepted asynchronously but data send and received were synchronous which threw things off and made a huge disruption to me and the framework. Furthermore, the game connections are management the way i want it to be, and customization is very advanced – even the smallest things can be configured. Envy also is more fluent, instead of stuffing all the code into one project, each division of the environment is now split into it’s own project, which allows me to manage the code easier, and it just looks a more professional. Oh, and the login server has amazingly transformed since build 2000, you should check that out aswell!
If you want to check out the rest of the improvements and such, check them out here: http://jolte.codeplex.com/